Move through observed enemy stages, collect drops, and return to the forge without a fabricated stage table
A safe combat-to-forge route with result checks and stage-specific facts explicitly left to the current UI.
The combat-to-drop-to-forge loop ends with the new result equipped.

Starting point
Start when an enemy or stage blocks the current progression route.
Steps
Use the current training interaction until the live game shows enough progress to retry the blocking enemy.
Defeat the blocking enemy using the current combat feedback.
Collect every visible drop before leaving the cleared route.
Return to the forge, complete the sequence, and equip the result from Backpack.
Success state
You are finished when the combat-to-drop-to-forge loop ends with the new result equipped.
What the checked sources show
Confirm that the new forge result is equipped before retrying the next combat blocker.
If the next enemy still blocks progress, return to training and forging instead of relying on an invented stage requirement.
Continue to the forge guide after collecting the route drops.
Source-qualified evidence
Start when an enemy or stage blocks the current progression route.
source-bounded
Use the current training interaction until the live game shows enough progress to retry the blocking enemy.
source-bounded
Defeat the blocking enemy using the current combat feedback.
source-bounded
Collect every visible drop before leaving the cleared route.
source-bounded
Return to the forge, complete the sequence, and equip the result from Backpack.
source-bounded
Confirm that the new forge result is equipped before retrying the next combat blocker.
source-bounded
The combat-to-drop-to-forge loop ends with the new result equipped.
source-bounded
If the next enemy still blocks progress, return to training and forging instead of relying on an invented stage requirement.
source-bounded
Enemy names, stage counts, requirements, and rewards are intentionally left to the current game UI because no complete verified stage table is available.
source-bounded
Continue to the forge guide after collecting the route drops.
source-bounded
In the selected gameplay run, drops on the path had to be collected manually.
observed gameplay